MAP10: Gift of Denial (Ancient Aliens)

MAP10: Gift of Denial is the tenth map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Vase," composed by Stuart Rynn (stewboy). The par time is 8:00.

Essentials
Head into the open area to start the level. You can pick up the rocket launcher and rockets, but doing so will spawn two mancubi. Up the stairs is a teleporter to take you back to the start in case you missed the first two secrets. Head south along the path until you come to a cul-de-sac, fighting more mancubi, imps, shotgunners, revenants, and a few chaingunners. In this space, head up the stairs and hit the switch at the top. Doing so will teleport in two arachnotrons next to a lift that has risen. Take the lift to the top and head west onto another lift, grabbing the megasphere along the way. Turn right at the top and head under a couple of sets of crushers to find the yellow key in the back of the room. Grabbing this will open a wall with two archviles behind you, as well as two more back where you came from.

Head back to the balcony and you'll find a switch in the southwestern corner that drops the lift you came up. With the yellow key in hand, head to the yellow door on the other side of the platform. Pick up the supplies in this arena before grabbing the blue key. When you do, the floor will drop into four different sections. The first two lower sections will teleport in Hell knights, the third will have revenants, and the last an archvile. Once the platforms have risen back up, take the blue lift. Jump across the gap to another arena, this one filled with monsters including three cyberdemons. You can find a BFG9000 in the northeast corner, but stepping on the top step will lower the whole structure. The southeastern room the cyberdemons were in has a switch. Press it, and get the red key in a room to the north.

The west side of the arena has the red door, which leads to the UFO you saw at the start of the map. Enter it, and head to the eastern side of the middle ring, where you'll find a switch. This lowers the teleporter in the center. Enter it to exit the level and finish the episode.

Secrets

 * 1) At the start, press the hieroglyph on your left side to lower a lift up and claim a plasma gun and an energy cell pack. (sector 833)
 * 2) In Secret #1, press the hieroglyph south of the supplies to claim a soul sphere, looking out for the revenant that emerges from behind as well. (sector 830)
 * 3) At the western section of the map near the area with the crushers and the yellow key, the southeast corner of this area has a large blue wall with a skull on it. Use this wall for a soul sphere. (sector 176)

Bugs
It is possible to jump from the platform with the flying saucer teleporter onto one of the ledges with trees and become trapped.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on July 10, 2023.

Things
This level contains the following numbers of things per skill level:

Trivia

 * In the comment section under the playthrough of this map on decino's channel, skillsaw shared the following info about this level: